A UI mockup I made of a virtual character sheet for a tabletop rpg about piloting mechs I love called Lancer!
This was an exercise in creating UI assets, implementing them into Unity, and animating them.
I used my own character's sheet as a basis for the information in the UI, and tried to get creative with how I would present the information in it.
A mock animation of what the UI would look like going from bootup to the active pilot screen.
A preview of the functionality on the Active Mech screen. The heat bar goes from left to right because it rises to a cap, while HP goes right to left since it subtracts from an amount!
One thing I attempted with this UI was to make it seem like a hologram in 3d space. I offset the layered UI assets along the Z axis so that when rotated, they give this cool 3D effect as if they were really being projected onto the screen.